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Vile megaman x3
Vile megaman x3






vile megaman x3

You first need to defeat Vile in his 'secret' stage (located in both Catfish & Crawfish with his weakness (Ray Splasher)). Similar to the Hadoken and Shoryuken in X1 and X2 it deals damage equal to half the health of any boss.

vile megaman x3

You also have to kill Vile with his weakness (Ray Splasher) in Crawfish stage in order to get the Z Saber and complete the game at 100%.

vile megaman x3

You do not need to destroy both Bit and Byte in order for the run to qualify as 100%. Getting the Hyper Chip in Doppler 1 is included in 100%.

  • Re-visit Tunnel Rhino (Heart, sub tank & head upgrade).
  • Re-visit Gravity Beetle (get the heart).
  • Kill Vile with his weakness (Ray Splasher).
  • You can also do Neon Tiger 2nd for some RNG farming. You must no get any item in the whole run and neither kill Vile in the secret capsule.
  • Credit goes to Twilight Man from MMKB for damage values.
  • For the shockwave, it will inflict eight units of damage, followed by three slashes that inflict four units of damage each, resulting in a total of twenty units of damage inflicted.
  • Unless stated otherwise, a close-range slash will generally inflict sixteen units of damage to a boss.
  • For Z-Saber, the first number is damage done when the weapon is swung at close range second number is the shockwave produced when the Z-Saber is swung from a distance (provided the Arm Parts have been equipped).
  • For Frost Shield, the first value is damage done in its normal state for the second set of values, the first number is damage done with the spiked Frost Shield on X's buster, and the second number is damage done when it is dislodged.
  • For Crush Crawfish, since this boss does not jump and has a relatively short height, it is impossible for him to make contact with the actual pod created from a charged Ray Splasher, hence there only being one damage value listed for the charged version of this weapon.
  • For Ray Splasher, the first value is damage done in its normal state for the second set of values, the first number is damage done with the actual pod, and the second number is damage done from the light projectiles fired from the pod.
  • For Godkarmachine O Inary and Press Disposer, the only time when they can be damaged from a charged Triad Thunder is from the initial shockwave.
  • Using a charged Triad Thunder will have no effect on Volt Kurageil as the shockwave cannot damage it, nor can the electric balls that follow it even reach it.
  • For Crush Crawfish, using a charged Triad Thunder against him will not only damage and stun him from the initial attack, but he will be stunned long enough to take damage from the electric balls, resulting in a total of six units of damage done to him.
  • For the second set of values, the first number is damage done with the initial shockwave, and the second number is damage done with the electric balls that follow it.
  • For Triad Thunder, the first set of values is damage done in its normal state first number is damage done with the electrified pods, the second number is from the lightning bolts fired from them.
  • For Acid Burst, the first set of values is damage done in its normal state: first number is damage from the original acid glob second is damage from the smaller acid drops.
  • For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire the second is when the weapon is used in its charged state.
  • Fourth number is damage done from the combined charge shots (pink). The first number is damage done with uncharged shots the second number is when the weapon is charged slightly (cyan) third number is when the X-Buster is charged some more (yellow).
  • For X-Buster, the four damage values are listed according to how long the weapon is charged.







  • Vile megaman x3